
Going Mobile is a 2D sidescroller, without the core third-person view gameplay, focusing on light platforming and combat engagements against a total of four enemy types, one of which is the Megacorp Chickenbot, as well as a final boss. With help from Al, they manage to build a device to restore them to normality, but run into Maximillian who was trying to use it for the same purpose to escape the vid-comic.

The game follows Ratchet and Clank are transported into a Secret Agent Clank vid-comic on the phone the player is holding in their hand ) through an accidentally triggered bio matter converter device, and had to make their way back out to the real world. The game won "Best Action Game" at the Third Annual Mobile Entertainment Awards. There are two versions of Going Mobile, with weaker phones only supporting the Series 40 version and stronger phones being able to play Series 60. It was released on November 2 in 2005, shortly after Deadlocked.

Ratchet & Clank: Size Matters Ratchet & Clank: Going Mobile is the first mobile phone and only two-dimensional installment in the Ratchet & Clank series developed by Handheld Games and published by Sony Pictures Mobile.
